ROLE
UI/UX Designer
TEAM
Alan
Bao
DURATION
May 10 - 11, 2025
TOOLS
Figma, Google Forms, Google Docs, Canva, Goodnotes, iPad
Context
The Problem
Approximately 11 million tons of plastic enters the ocean every year. That’s the equivalent of us dumping 2,000 garbage trucks full of plastic into the world’s oceans, rivers, and lakes every single day. This harms marine ecosystems, threatens wildlife, and contributes to long-term environmental degradation. Many eco-conscious individuals want to help, but they often feel unsure of where to begin or how to make a real impact. How might we design a product that reduces plastic waste and encourages more sustainable behavior in everyday life?
[Environment, UN. “Plastic Pollution.” UNEP, www.unep.org/plastic-pollution. Accessed 10 May 2025.]
🧪 RESEARCH
How does plastic waste get into our oceans?
Plastic litter discarded on streets doesn’t just stay there. It often gets swept away by rainwater or carried by the wind into storm drains, streams, and rivers, which ultimately flow into the ocean. Directly littering, especially illegal dumping of waste, also contribute significantly to the growing waste in our oceans.
Understanding how to encourage people to pick up trash.
To explore what motivates individuals to pick up trash, we conducted a user survey (20 respondents) to better understand both the obstacles that discourage sustainability acts and the factors that might encourage people to take action. Our goal was to identify paint points and key features that could guide the direction of our product design.
Key insights:
What people want:
"Big on community engagement"
"Logistics of my own impact"
"Convenient and easy to access"
📓 SYNTHESIZING RESEARCH
Persona
We synthesized our research into a user persona that represents the target audience for our app. This persona highlights key pain points, motivations, and behaviors, which will allows us to narrow down our scope to include the most impactful and relevant features.
✍️ IDEATE
Sketch
I created sketches to explore different user flows and screen layouts. The main goal during this phase was to determine which features should be prioritized and given dedicated space in the app’s navigation. Additionally, sketches also helped me understand what information should be included in each page or section.
✨ FINAL DESIGN
High Fidelity Design
With all of our research and ideas in mind, we created a final prototype that addresses the needs and frustrations of our intended users. With the time and two person team constraints, we focused delivering the following key features:
View Cleanup Events
Explore nearby cleanup events, view event details, and join with just a tap.
Search Location & View Waste Info
Search for specific locations (parks, beaches, or neighborhoods) and instantly see relevant waste-related data for that area.
Report Waste
Report trash sightings by tagging the location, uploading a photo, and fill out the waste info— or have our app do it by analyzing your photo!
View Profile
Track personal cleanup activity, contribution stats, and progress toward rewards all in one place.
LESSONS LEARNED
Reflection
(IP)








